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Administración del ciclo de vida de los procesos | Process Lifetime Management (An operating system process that closes apps that are not foreground apps to conserve system resources, enhance battery life, and remove the burden of app management, task management, or both, from the user. When the user switches back or re-launches the app, the app starts right where it left off) |
Ciclo de bloques | Block Cycle (A SmartArt graphic layout used to represent a continuing sequence of stages, tasks, or events in a circular flow. Emphasizes the stages or steps rather than the connecting arrows or flow) |
ciclo de compilación | build cycle (A part of the internal release cycle. It is the process of adding features, creating test cases for each, stabilizing each feature before building new features, and then releasing for evaluation) |
ciclo de conversión | conversion cycle (A recurring set of production and logistics activities performed by parties that manufacture or distribute items) |
ciclo de CPU | CPU cycle (The time required for the CPU to perform the simplest instruction, such as fetching the contents of a register or performing a no-operation instruction (NOP)) |
ciclo de gastos | expenditure cycle (A recurring set of procurement, receipt, payment, and transfer activities controlled by one or more parties that participate in exchange and nonexchange transactions) |
ciclo de gestión del capital humano | human capital management cycle (A recurring set of recruitment, hiring, training, compensation, and performance evaluation activities performed by parties that compensate employees and contractors in exchange for services) |
ciclo de ingresos | revenue cycle (A recurring set of sales, fulfillment, payment, and transfer activities controlled by one or more parties that participate in exchange and nonexchange transactions) |
ciclo de reloj | clock tick (The time required for the CPU to perform the simplest instruction, such as fetching the contents of a register or performing a no-operation instruction (NOP)) |
Ciclo de texto | Text Cycle (A SmartArt graphic layout used to represent a continuing sequence of stages, tasks, or events in a circular flow. Emphasizes the arrows or flow rather than the stages or steps. Works best with Level 1 text only) |
ciclo de vida de la aplicación | application life cycle (The stages an application used in an organization goes through: deployable, installable, executable, and executing) |
ciclo de vida de la identidad | identity life cycle (The stages an identity goes through from the time it is conceived until the time it is destroyed) |
ciclo de vida del desarrollo de bases de datos | database development life cycle (A structured process that is imposed upon the development of the database portion of an application. It is essentially a subset of the software development life cycle that is specific to one or more databases in an application) |
ciclo de vida del proyecto | project life cycle (A collection of generally sequential project phases whose name and number are determined by the needs of the organization or organizations involved in the project) |
Ciclo DMAIC de Six Sigma | Six Sigma DMAIC Cycle (A template that outlines the phases, key activities and deliverables of the standard Six Sigma life cycle) |
gráfico de ciclo | cycle chart (A chart that surfaces cyclical patterns in data by comparing the performance for certain time periods, such as days of the week or months, over time) |
intervalo de tiempo del ciclo presupuestario | budget cycle time span (A time period specified as a number of fiscal calendar periods. The budget period can be different from the accounting period) |
Matriz de ciclo | Cycle Matrix (A SmartArt graphic layout used to show the relationship to a central idea in a cyclical progression. Each of the first four lines of Level 1 text corresponds to a wedge or pie shape, and Level 2 text appears in a rectangular shape to the side of the wedge or pie shape. Unused text does not appear, but remains available if you switch layouts) |
modelo de ciclo de vida | life cycle model (A partitioning of the life of a product into phases that guide the project from identifying customer needs through product retirement) |