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comportements m (Reusable components that encapsulate interactive behavior and can be applied to objects in an application. A behavior may contain some state, and may expose one or more commands) | |||
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comportement m (A component that controls various run-time aspects of a service, an endpoint, a particular operation, or a client. Behaviors are grouped according to scope: common behaviors affect all endpoints globally, service behaviors affect only service-related aspects, endpoint behaviors affect only endpoint-related properties, and operation-level behaviors affect particular operations) | |||
fonctionnement m | |||
comportement m |
behaviors : 78 phrases in 20 subjects |